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Next week I'll be leaving with my class mates for a charity trip to Tuclame, Provincia de Córdoba.
Basically, Tuclame is an isolated town in the north of the province, where most people suffer from hypothyroid due to the lack of iodine ingested in their daily diet. Water there has very little iodine, thus turning iodized salt in the only way to ingest the mineral.
The idea behind this year's trip is installing a somewhat good network of working computers in the town school. Last year I went with another group of lads to help with a new water pump, which became one of the few real water sources in town (Ever since a dam was built up north, the drought it caused meant a huge damage to the environment in this region. There's little to no grass, dead trees and dust everywhere), so now we want to give some importance to the kids' education, making sure they receive the best education available to them... though looking at the school desertion percentage, few will actually finish primary school.
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BG2 wise, it was decided that a new dev team would be established. Even though I wasn't originally going to be on that new roster, I asked to join in, and got accepted as historical researcher and texture guy (again). We got new mappers, new modellers and designers, so we are set for a great graphical update in BattleGrounds 2: 2.2.
All we need now is get to work xP...
Basically, Tuclame is an isolated town in the north of the province, where most people suffer from hypothyroid due to the lack of iodine ingested in their daily diet. Water there has very little iodine, thus turning iodized salt in the only way to ingest the mineral.
The idea behind this year's trip is installing a somewhat good network of working computers in the town school. Last year I went with another group of lads to help with a new water pump, which became one of the few real water sources in town (Ever since a dam was built up north, the drought it caused meant a huge damage to the environment in this region. There's little to no grass, dead trees and dust everywhere), so now we want to give some importance to the kids' education, making sure they receive the best education available to them... though looking at the school desertion percentage, few will actually finish primary school.
_______
BG2 wise, it was decided that a new dev team would be established. Even though I wasn't originally going to be on that new roster, I asked to join in, and got accepted as historical researcher and texture guy (again). We got new mappers, new modellers and designers, so we are set for a great graphical update in BattleGrounds 2: 2.2.
All we need now is get to work xP...
What I've Been Up To
First of, good day to all of you. Tis been a long while since I posted anything here, so I wanted to kinda give you all an idea of what I've been up to, and what's gonna come in the future.
To be honest, things have been quite... awkward in the last months, specially since I got into college three months ago. But, of course, things started to get weird way before that. In my last entry -september 2012-, I mentioned a charity trip... well, it didn't go as planned. Let's just say I had to do something disgusting. Dear lord...
That aside, I've been getting more and more into modding lately, specially in Mount and Blade: Napoleonic Wars. I've
Warband Revolution dead and lots of homework. Fuk.
Well, shite. Warband Revolution mod died miserably due to a lack of communication and cooperation between the main mod developers, thus me not having any models to work with, and the whole mod falling apart.
And here I thought I would be able to upload better Revolutionary War videogame stuff. Oh well... BG2 and Gmod will have to do.... when I'm done with a huge pile of work, that is.
Apologies, lads, but no uploads for a while. I'll have to get this done first. Wish me luck.
-Koach
A New Modding Team
Due to BG2 development being stuck due to the lack of coders, and the fact that I have nothing better to do, I decided to start modding for other games, specially Mount and Blade Warband.
About three weeks ago some guy came out with the idea of making a Revolutionary War mod for Mount and Blade Warband: Napoleonic Wars. However, at the time I was a bit busy working on the 47th Lancashire skins. Now, they asked for my help. How can I say no to such a great proposal?
So, as of now, I'll be working on a Revolutionary War mod for Napoleonic Wars. This, however, will be quite a challenge, since I am truly not used to doing everything from scratc
47th (Lancashire) Regiment of Foot, 2nd Battalion
After a week of trial and error, plus a patch that basically broke Mount and Blade Warband: Napoleonic Wars, I finally managed to get the 47th Regiment's skins done. The whole pack includes the King's and Regimental Colours, remade Ranker, Ensign, Officer and Drums, new shako and a small tweak in the code.
:thumb309037764: :thumb309038583:
I must admit, these skins were quite a challenge to make. BG2 and Napoleonic Wars are quite different regarding their models' UV templates and texture arrangement. I had to edit about 6 files to make the whole texture pack, some even including new bump maps.
Truly, I am quite impressed with the final
© 2012 - 2024 koach2
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